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PDF Title : | Game Hacking: Developing Autonomous Bots for Online Games |
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Total Page : | 306 Pages |
Author: | Nick Cano |
PDF Size : | 7.0 MB |
Language : | English |
Source : | nickcano.com |
PDF Link : | Available |
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Game Hacking: Developing Autonomous Bots for Online Games
Nearly every cavebot includes a scripting interface that allows players to add their own behaviors. You could implement this interface as a way to specify custom waypoints to follow, spells to use, or items to loot. In more advanced bots, you might make your targeting, looting, walking, and luring systems as dynamic as possible so players can add unique features. If you implement your automation in Lua, third parties could easily improve and expand your bot’s abilities.
Making your bot easy to write scripts for takes a lot of work off your shoulders, since other programmers who play the game might release scripts to add support for new hunting spots and improve your automation. Such scripting services are common in botting communities, and players often create and sell professional-grade scripts that integrate with bots.
Game Hacking: Developing Autonomous Bots for Online Games PDF
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