Game Hacking: Developing Autonomous Bots for Online Games – [PDF]

PDF Preview:

Game Hacking - Developing Autonomous Bots For Online Games - Nick Cano - www.indianpdf.com_ Download Book PDF Online

PDF Title : Game Hacking: Developing Autonomous Bots for Online Games
Total Page : 306 Pages
Author: Nick Cano
PDF Size : 7.0 MB
Language : English
Source : nickcano.com
PDF Link : Available

Summary
Here on this page, we have provided the latest download link for Game Hacking: Developing Autonomous Bots for Online Games PDF. Please feel free to download it on your computer/mobile. For further reference, you can go to nickcano.com

Game Hacking: Developing Autonomous Bots for Online Games

Nearly every cavebot includes a scripting interface that allows players to add their own behaviors. You could implement this interface as a way to specify custom waypoints to follow, spells to use, or items to loot. In more advanced bots, you might make your targeting, looting, walking, and luring systems as dynamic as possible so players can add unique features. If you implement your automation in Lua, third parties could easily improve and expand your bot’s abilities.

Making your bot easy to write scripts for takes a lot of work off your shoulders, since other programmers who play the game might release scripts to add support for new hunting spots and improve your automation. Such scripting services are common in botting communities, and players often create and sell professional-grade scripts that integrate with bots.

Game Hacking: Developing Autonomous Bots for Online Games PDF


Why you should buy from amazon? It is always better to buy books in order to support the authors and publishers. As the hard-working writer diligence should be paid off.

Know more about our initiative

Help us to serve you better. Rate this PDF
[ Total: 1 | Average: 5 ]

If you find this PDF violating your rights, and you want to unpublish it, Please Contact-Us / DMCA.